Architectural environment art: PandaWithNoName
Terrain and foliage: Florentius https://www.artstation.com/florentius19
Prop contributions from: ViroWo, MB_Sniper
Level design and assembly: gravitydefier
---
Play here - https://www.roblox.com/games/2916899287/Blackhawk-Rescue-Mission-5
---
Sharing a valley with another enemy compound, Sochraina, Quarry has only one viable entrance if its twin is still occupied. Snipers man the towers and pulley structures, heavy machine guns cover the entrance, riflemen patrol the sides of the rim, and enemies spawn all around the location when the alarm trips. Completing the location involves clearing the surface of overwatch and patrols, eliminating AI enemies within the compound core / refinery section, before CQC fighting through the wet mine tunnels.
The new Quarry was built with several objectives in mind, but the primary was the major increase in scale and verticality. New AI capabilities coming with GEN4 meant that the engagement ranges we could design for were now much higher; Large, sprawling locations like Quarry are often where the new AI mechanics and behaviors shine most. Unfortunately that kind of scale has a price- Roblox terrain has a very aggressive LOD and even in Studio you can't see the proper shape of the quarry walls from the other side of the hole.